GyberGaffer Tutorials

Follow the tutorials below to prepare your studio for use with CyberGaffer:
Camera Calibration
Camera calibration is a calibration step that computes the conversion function from raw camera profiles to linear. It is performed only once for each camera instance, and its result can then be used during Studio Calibration steps and in Production Mode. If the configuration of the light fixtures in the studio changes, you won’t need to recalibrate the camera.
Studio Calibration
The studio calibration stage will determine the intensity of light sources and their impact on a selected point in the studio. Based on the resulting dataset, CyberGaffer will be able to automatically replicate the lighting from a virtual environment, such as a scene in Unreal Engine. The calibration process takes into account the unique characteristics of your studio, including green spill and light reflections from surfaces and objects within the space.
Plugin for Unreal Engine
The CyberGaffer application uses a native plugin for Unreal Engine to gather lighting information from a selected point in the virtual scene. This section explains how to install the plugin and which settings must be applied in the UE project.
Production mode
This page describes the elements of the CyberGaffer Production mode and what they do. The mode will become available once the Studio Calibration is finished successfully and the results are locked.