The studio calibration stage will determine the intensity of light sources and their impact on a selected point in the studio. Based on the resulting dataset, CyberGaffer will be able to automatically replicate the lighting from a virtual environment, such as a scene in Unreal Engine. The calibration process takes into account the unique characteristics of your studio, including green spill and light reflections from surfaces and objects within the space.
At this stage, you need to prepare all light sources to be used during the shoot and ensure their fixed positions in the studio remain consistent throughout the shooting process with CyberGaffer.
Adding or removing light sources, changing their positions, attaching focusing or diffusing modifiers, or making significant changes to the studio itself (e.g., partially covering the green screen with a black curtain) will require repeating a calibration process from scratch.
The more light sources you use, and the more evenly they are distributed across the hemisphere around the selected point in the studio, the more accurately CyberGaffer will replicate the lighting. If there are large dark areas between the light sources, try to increase the size of the light sources using diffusing attachments that are significantly larger than the sources themselves. Additionally, aim to minimize areas where no light is present at all.
The camera you plan to use during the shoot must be pre-calibrated during the Camera Calibration step.