Camera | RED V-Raptor + ZEISS Supreme Prime lenses |
Tracking | VIVE Mars |
Keying | Ultimatte 12 HD and 12 4K |
Lights | 14 Litepanels Gemini 2x1 Hard, 11 ARRI SkyPanel S60-C |
Green Screen | Painted surface, 30.7 ft (depth) × 26.6 ft (width) × 15 ft (height) |
Crew | 10–15 people |
Duration | ~10 hours |
360° World Rotation | An effect achieved by rotating the virtual world around the actors, while the camera and talent remained static. Lighting stayed responsive to the shifting environment, maintaining consistent realism. |
Campfire Sequence | Lighting flicker and red-bounce were simulated based on CG fire assets in Unreal, without practical fire on set. |
Day-to-Night Transition | Lights changed seamlessly with sky conditions, avoiding LUT switches or separate lighting setups. |